Kern County leads US in agriculture production for first time

BAKERSFIELD, Calif. – Kern County tops the U.S. in agriculture according the Kern County Farm Bureau.

In 2016, Kern County produced more than $7.1 billion in agriculture with pistachio production leading the way.

According to the bureau, Kern County had never previously held the top spot in the state, let alone the country.

http://www.kerngoldenempire.com/news/local-news/kern-county-leads-us-in-agriculture-production-for-first-time/814380991

Gallo connecting with Stanislaus, Merced county schools to develop workforce

Central Valley Business Journal
By NORA HESTON TARTE

E&J Gallo works with students to train them in becoming part of its workforce.

MODESTO — E&J Gallo Winery is keeping employment local.

It was 2015 when the Modesto-based business noticed a gap in its workforce. There weren’t enough technical employees in the area to fill its needs. Instead of looking to surrounding communities to hire from, the company created a job-ready program with local schools to train high school graduates in the skills the company needed.

In the two years the program has been up and running, Gallo has hired 17 program participants to work at the winery.

“I learned that if you want a good-paying career you don’t need to leave [the area],” Edwin Valdivia Jacobo, a general winery worker who graduated Ceres High School Manufacturing and Green Technology Academy in 2015, said. “I have one here in my own backyard, and I didn’t even know it.”

“The program has helped area youth become better prepared for the world of work and gain real-life experience working in a manufacturing environment,” said Richard Coffey, Senior Director of Workforce development at Gallo. “The program provides all students with the opportunity to learn lifelong skills that are needed to be successful in the workforce, and, if selected for a paid internship, students are able to gain work experience, further develop their skills and ultimately apply for a position within the winery organization.”

The job readiness and internship program developed naturally out of an existing partnership between Gallo and the Ceres High School Manufacturing Academy.

“[Gallo] has been involved with the academy from its inception when we were approached by the school district to help develop the curriculum and study options as well as providing mentors to the program,” Coffey said.

Julessa Nava Ambriz, a level four operator at Gallo and a 2015 Ceres High Graduate, learned of the job readiness program in high school.

“At first, I shrugged it off, because in high school you’re just naïve about everything,” Ambriz said.

Ambriz asked other workers at Gallo about the program and heard lots of positive feedback. She, along with some friends, decided to apply. Her friends never followed through, but Ambriz did.
“Now I really try to tell others that are still in school to pursue it,” she said. “It has given me an opportunity to have a career and start my career and go to school. I can easily progress through the company with a few years under my belt, and it’s a great feeling knowing that I’m not stuck in one spot.”

After its success, Gallo expanded its offering to other schools to include Modesto City Schools, Ceres Unified, Hughson Unified, Turlock Unified, Patterson Unified, Madera Unified and Merced Unified.

Joining the program has several steps. First, candidates apply through their school district. Then, qualified students are invited to complete a 30-hour after-school program that runs once a week for 10 weeks.

The goal is to turn out students that are job ready by teaching them interview skills, résumé writing, communication skills, conflict resolution, change management and lean principles.

“I learned that teamwork and communication is huge part of being part of a company. They tell you that it is, but you really don’t believe it until you experience it,” Ambriz said.

After the job-readiness program is completed, students can apply for internships at Gallo. Performance during the program, including attendance, is taken into consideration.

At first, internships were only available on the operations side. However, after that proved successful, Gallo began offering internships on the winegrowing side as well, in vineyard operations.

“Interns that successfully complete the program are given the opportunity to interview for positions at the end of the internship,” Coffey said.

After the first year’s success, Gallo began working with Modesto City Schools to identify the different career technical education pathways that provided the technical aptitude and knowledge that best meet the company’s current job needs.

“There are so many different opportunities to move up and so many different career choices from … analysis, to marketing, to mechanic — anything you want to pursue, you can,” said Miguel Ortega, another level four operator who completed the internship program through Ceres High.

Opportunity Stanislaus, a local organization dedicated to supporting economic growth and vitality in the community, is helping, too. They pay for students’ WorkKeys tests, a necessary component of joining the workforce program.

The organization is also working to expand the program’s reach, working alongside Gallo employees to determine future needs and train area students to fill those roles. This will include providing targeted technical and manufacturing training programs to support current Gallo employees, including former interns. All programs are being developed to complement existing programs offered by MJC.

The goal is for Opportunity Stanislaus to be a dot connecter, connecting local job seekers with employees and education through partnerships in the community.

 

 

 

Del Monte Closing Indiana Plant, Shifting Work to California

AP
Sept. 12, 2017

Del Monte Foods plans to close a northern Indiana tomato processing plant with about 100 workers and shift its production to a central California facility.

PLYMOUTH, Ind. (AP) — Del Monte Foods plans to close a northern Indiana tomato processing plant with about 100 workers and shift its production to a central California facility.

The company announced Tuesday it would start layoffs in November as it ceases production at the Plymouth, Indiana, plant that makes ketchup, tomato-based sauces, and juice from concentrate. Warehouse and distribution work is expected to end by February, when the facility will close.

Del Monte says in a state filing that it expects the closing will be permanent.

The company says the closing will align its production capacity with current consumer demand. Production will be shifted to a plant in Hanford, California.

Bay Valley Foods said last month it would be closing its Plymouth facilities, eliminating about 150 jobs.

Self-driving cars now roam across former California military facilities

San Francisco Chronicle
By David R. Baker
September 5, 2017

The empty runway stretching before Mark Hendrickson extends so far that its edges vanish in the heat shimmer of a broiling Central Valley afternoon.

Presidents have landed here, back when it was the center of a bustling Air Force base. Aerial firefighters battling blazes in the Sierra foothills touch down here to refill their tankers with water and flame retardant before taking off for another run.

Part of it already is. Google leased a 91.5-acre chunk of the base in 2014, sealing it off from the rest with a black fence. Now, white Chrysler minivans topped with sensors run daily tests through a maze of refurbished streets, complete with a rain tunnel to simulate bad weather.

“When Google came in here, it opened up a number of eyes,” Hendrickson said. “Other industry leaders started coming to us as well and saying, ‘What if?’”

The base could allow automakers and tech companies to put autonomous cars through the kinds of tests they can’t easily or safely do in public: situations where cars must navigate the same oddly shaped intersection over and over again, or where they must evade other cars intentionally darting into their way.

The stereo speaker company giving sight to self-driving cars

“This is a very large piece of concrete — a lot of things could happen here,” Hendrickson said, admiring the 2-mile-long runway. “It’s off the beaten path, and you’re not going to bother anybody.”

So far, two facilities have emerged to meet the need.

Google, whose self-driving unit now goes by the name Waymo, uses Castle, and Hendrickson said several automakers stand poised to follow suit, though he declined to name them.

Meanwhile, Honda, Uber and two other companies test their vehicles at a former naval base outside Concord. Renamed GoMentum Station by Contra Costa County officials, the old Concord Naval Weapons Station features a cluster of old buildings that can simulate a small town, while the streets linking rows of munitions bunkers can mimic a city grid.

Officials at each facility say they don’t consider the other competition. There’s more than enough demand to go around.

“Anything we can do to accelerate this technology, we’ll do,” said Randell Iwasaki, executive director of the Contra Costa Transportation Authority, which runs GoMentum Station. “There’s definitely a need for secure test beds. You can’t close down a city street and run the same maneuver over and over again without people complaining.”

Iwasaki first hit upon the idea after then-Contra Costa County Supervisor Susan Bonilla told him to take a look at the old weapons depot and figure out ways it could generate jobs.

“As soon as I got out here, I thought this would be an amazing test facility,” Iwasaki said. “It’s clean, it’s wide-open and it’s guarded by the military.”

“You have buildings, trees, shadowing, sidewalks — everything you need,” Iwasaki said.

Two tunnels nearby show companies how their cars behave when cut off from GPS signals. A long, straight road, meanwhile, has been re-striped to look like an interstate highway. An autonomous big rig from Uber’s self-driving truck division, formerly known as Otto, rumbled back and forth. Not far away, Honda engineers had set up a portable traffic light next to a row of grass-covered bunkers.

At 5,000 acres, the sprawling base is big enough that multiple companies can test there at once without peering over each other’s shoulders. (Chinese Internet giant Baidu also uses the site.) Locked and guarded gates keep out the public, creating a wide-open space populated by fat, burrowing squirrels, flocks of wild turkeys and very few humans.

Although both Concord and the county have long-term plans to redevelop much of the site with housing, offices and parkland, Iwasaki says a portion will be reserved for GoMentum. The station may someday serve as a way to lure tech companies into opening offices there.

“We want those jobs to keep some of our people, so they don’t have to drive south on Interstate 680 every morning,” Iwasaki said.

The base closed as a military installation in 1995, and the county took over ownership in 2006. The Castle Commerce Center, as it’s now known, has about 80 tenants, including a startup designing rocket engines and a UC Merced office researching drones.

While old barracks pocked with shattered windows dot parts of the base, the entire facility has working water, electricity and sewer services, as well as broadband Internet. Waymo, Hendrickson said, even rehabbed some of the buildings into dorms for its engineers.

Waymo declined to let a Chronicle reporter tour its facility.

Hendrickson credited Google with having the idea of using part of the base for self-driving research.

“We did not envision that — it was a little bit of luck,” he said.

Now, however, he sees all the ways that other companies could use Castle for the same purpose. The base features intersections where roads meet at strange angles — potentially confusing a self-driving car. Large hangars can store cars, so companies don’t need to constantly bring vehicles to and from the base.

And for foreign automakers, the airstrip can allow easy access for visiting company executives. Although part of the strip may be redeveloped, most of it will stay open for air traffic.

Hendrickson, however, doesn’t just want Castle to serve as a testing facility. Merced County’s unemployment rate stood at 9.7 percent in July, and the county wants some of the old base used for manufacturing. Castle competed to host Tesla’s battery Gigafactory, but lost out to a site near Reno.

“Are we going to be a place that builds rockets,” Hendrickson said. “Probably not. But can we be a place where components of rockets are built? Absolutely.”

That said, Hendrickson believes Castle can play a key role in keeping California at the forefront of the autonomous vehicle industry.

“While Detroit has been, historically, the global epicenter, the reality is that California has a unique opportunity to be the epicenter for the 21st century,” he said. “And we fully intend to be part of that.”

Electric Vehicles In The Central Valley Could Get A Big Boost Thanks To The VW Settlement

NPR for Central Valley
SEP 12, 2017

A major scandal rocked the auto industry two years ago when it was discovered that the car company Volkswagen had been systematically cheating on diesel emissions tests. That scandal might soon turn into a big boon for electric cars in the Central Valley.

The company agreed to a massive settlement worth more than $1 billion. Over the next ten years, $800 million is supposed to be spent in California to beef up electric car infrastructure and access.  Of that, 35%, or about $280 million, is earmarked for low income and high pollution areas like Fresno, Bakersfield and much of the rest of the San Joaquin Valley.

Joel Espino, with the environmental advocacy group The Greenlining Institute, says the focus is on these areas because they have suffered the most due to VW’s deceit.

“Those emissions, those extra emission, that were put into the air, didn’t affect everyone equally. A lot of the communities who live near busy roads and freeways, low-income communities of color, were harmed the most as a result,” Espino says.

There are more than 66,000 registered electric vehicles in the Central Valley according to the CA DMV

So now a plan is in motion to build up the support network needed to make electric cars viable in low-income areas and across the broad rural plains of the valley.

Dean Florez is with the California Air Resources Control Board, which helped craft the settlement.

He says previously the Central Valley was not appealing for companies to set up charging stations on their own. This led to a chicken and egg scenario, where there aren’t enough places to charge so people are turned off by EVs but there aren’t enough EVs for companies to install charging stations.

“I mean it is kind of like asking someone to buy an IPhone, having it fully charged. And then leaving the store and being told you can only charge it at the local post office which might be 30 or 40 miles away.” Florez says.

Florez sees this settlement as just the boost electric vehicles need. And it’s coming at a time when electric vehicles seem to be finding their niche. This year, EVs are expected to represent about 3% of new car sales state wide. That would be an all-time high.

According to the California DMV, there are almost 168,000 all electric vehicles registered in the state.

“We really want folks to feel like even though they can’t charge at home, they still will have the ability to charge out in the world. You know, you can’t put gas in your car at you home. Most people don’t have a gas station at their house. So it%u2019s really it’s no different than that”-Jamie Hold

At this point, it is unclear where the stations will actually go. However, Florez says they have an agreement with Volkswagen to check in every month and make chargers are being spread out to the areas that most need them, not just the areas where they will be most used.

“Unless we have more density in terms of infrastructure, getting the Central Valley, which is dire need of mobile source reduction in pollution, to move to EVs is almost an impossibility,” Florez says.

This new plan could help people like Jessi Fierro, who is a busy mother of two young children and with a typically packed family car.

“It’s kind of a mom mobile. I manage to keep the front pretty clear. But you will see in the back I have both my car seats ready to go,” Feirro says pointing to car seats in her car at her office.

She drives a Chevy Bolt. That’s an all-electric car with a range of about 230 miles, which for electric cars is really good.  She is lucky because her office offers a charging station for her.

Still, Fierro says she is always aware of where the next charging station is and sometimes plans her trips around them.

Jessi Fierro poses next to her bolt.
CREDIT JEFFREY HESS/KVPR

“And when I have taken my longer trips out of town I am trying to find destinations close to chargers, just so the kids aren’t getting too fussy while I am charging my car. But for the most part, when I am putzing about town I know where a handful of charges are. And actually there are aps too for your phone so you can say ‘I am going to be here. Where are chargers nearby,’” Fierro asks.

Fierro says she has no regrets about going electric and rarely charges her car at home, preferring to find chargers in the wild.

Some possible sites for the new chargers include workplaces, grocery stores, public parks and big box retailers with their massive parking lots. The San Joaquin Valley Air Pollution Control District says they are working to convince, and financially incentivize, businesses to install the chargers for their employees and customers.

Frequent and convenient charging stations are perhaps the most critical part of the plan according to Jamie Holt with the San Joaquin Valley Air Pollution Control District.

“We need charging stations to be as prevalent throughout the valley as gas stations are now,” Holt says.

She says they are trying to change hearts and minds about the reliability of access to power for electric vehicles, especially for people who live in apartments or park on the street where at-home charging is not possible.

“We really want folks to feel like even though they can’t charge at home, they still will have the ability to charge out in the world. You know, you can’t put gas in your car at you home. Most people don’t have a gas station at their house. So it’s really it’s no different than that,” Holt says.

Holt says the more the cars saturate the market, the more likely it is people will become more comfortable with the idea of driving an electric car. She also says they are working to break the perception that electric cars are only something that rich people on the coast use.

To that end, she says there are a wealth of rebate and pre-bate programs, some that are income based, to help low and moderate income families go electric. And especially in the valley, those families could stand to the benefit the most.

Sungrow Wins 205MW Utility-Scale Project Deal in California’s Central Valley

Newswire.ca
FREMONT, Calif.
Sept. 4, 2017
By Jade Luo

Sungrow, the global leading PV inverter system solution supplier, announced that it would supply 205MW of central inverters for a utility-scale solar project in California’s Central Valley.

The Central Valley is home to many of California’s solar farms because of its abundant land space and frequent sunshine. It experiences high temperatures in the summer months, putting significant wear-and-tear on solar hardware. The power plant is expected to be completed in late 2017 using Sungrow’s newest 1500V turnkey central inverter solution, the SG2500U.

The product is designed for easy integration–with a containerized pre-integrated option also available–and simplified installation making it the ideal plug and play solution for utility-scale systems. For O&M, all serviceable components can be accessed externally, meaning lower repair times and service costs. In addition, the product is one of the first 1500V inverters be listed with the stringent UL 1741-SA certification required for most North American projects.

“Sungrow is always committed to technical innovation which drives our rapid growth. We will continue to offer better products and solutions to customers globally”, said Professor Renxian Cao.

The project signifies Sungrow’s rapid growth into North America, being the company’s largest project win in the continent since it entered the market in 2011. Earlier this year, the company announced it shipped an unprecedented 10.9 GW in the first half of 2017, moving up from its already impressive 11.1GW number for 2016.

About Sungrow

Sungrow is a global leading inverter solution supplier for renewables with over 49GW installed worldwide as of June 2017. Founded in 1997 by University Professor Renxian Cao, Sungrow is a global leader in research and development in solar inverters, with numerous patents and a broad product portfolio offering PV inverter systems as well as energy storage systems for utility-scale, commercial, and residential applications. With a 20-year track record of growth and success, Sungrow’s products are available in over 50 countries, maintaining a market share of around 25% in Germany and over 15% globally. Learn more about Sungrow by visiting: http://www.sungrowpower.com

View original content with multimedia:http://www.prnewswire.com/news-releases/sungrow-wins-205mw-utility-scale-project-deal-in-californias-central-valley-300513426.html

SOURCE SUNGROW Power Supply Co., Ltd

Tech sector growing vibrantly throughout Central Valley

by Phillip Lan
August 23, 2017
The Central Valley Business Journal

Chances are, when you think of the Central Valley, you think about tomato trucks rumbling down the freeway or shakers knocking down almonds amidst endless rows of trees. You probably don’t think about modern tech companies or millennials working while sipping lattes in open, co-working spaces. But an ever-increasing group of local techies and entrepreneurs are working to change that.

Over the last few decades, the Central Valley’s tech community has been growing — slowly and under the radar. Local commuters working in Bay Area tech companies and tech-related professionals in Central Valley companies now number thousands across the region. Many software developers, often known as coders or hackers, have begun gathering at fun local events such as the Modesto-based Valley Hackathon (https://valleyhackathon.com/), a programming contest where Star Wars-costumed teams furiously write computer code to win thousands in cash and prizes.

Local business leaders who see the economic benefit tech jobs can bring to the region have also jumped in to accelerate the development of a tech community in the Central Valley. Launched several years ago, The Huddle is a co-working space in downtown Stockton which provides entrepreneurs a place to collaborate and create synergies to help each other’s companies grow. Tech startups in Sacramento now have communities like Hacker Lab where they can co-locate with other companies and get access to mentors and resources to improve revenue trajectory. In Fresno, Geekwise Academy has trained thousands of people to develop software over the past few years and its parent company, Bitwise Industries (http://bitwiseindustries.com/), has helped create over 1,000 tech-related jobs in the region. Bitwise now partners with Amazon to train developers on the latest platforms and eventually plans to occupy 2.5 million square feet of commercial space in downtown Fresno.

In Modesto, ValleyWorx, a tech and digital design co-working hub, will begin taking applications from tech companies and entrepreneurs later this month. One of its first tenants will be Bay Valley Tech (http://bayvalleytech.com/), a code academy focused on providing affordable hands-on software skills to working professionals and students preparing to enter the work force. Locating tech students and tech companies in the same building will allow students to more easily find internships and jobs. At the same time, companies based out of ValleyWorx will have access to an ever-expanding talent pool proficient in the latest technologies.

You may be wondering how all of these “geeks” are going to help the rest of our non-tech economy. By creating a thriving tech community in the Central Valley, we will make it a more attractive place for software professionals to settle.

Senior software engineers in California now earn an average salary of $129,000, and some make over $200,000 annually, according to Indeed.com. Not only will ‘hackers’ infuse disposable income into our local economy, their presence will attract Bay Area firms looking for tech talent.

For example, Oportun, a Redwood City-based venture-backed company, set up a software development office in downtown Modesto two years ago and is already outgrowing their space due to rapid hiring. Their executives indicated availability of software talent as a key driver for expanding into the Central Valley.

Other Bay Area companies are also considering expanding to Sacramento, Stockton and Modesto due to the availability of high-tech talent.

In order to continue the momentum and attract even more tech companies to the Central Valley, local businesses, non-profits and government entities are working to do the following:

  1. Create more events such as the Valley Hackathon, 59 Days of Code and Valley Software Developers Meetups in Modesto (https://www.meetup.com/Valley-Software-Developers/) and Stockton (https://www.meetup.com/Valley-Software-Developers-Stockton/) to pull the existing tech community together.
  2. Launch co-working spaces such as The Huddle and ValleyWorx to facilitate collaboration, mentoring and growth.
  3. Expand the Central Valley’s tech community by training thousands more local residents to become software literate through code academies such as Geekwise and Bay Valley Tech. Learning software development skills will help thousands of workers capitalize on upcoming transformative industries such as ag tech, manufacturing automation and self-driving transportation (which all heavily leverage software).

The creation of a growing tech-enabled workforce will make the Central Valley an attractive investment destination for Bay Area tech companies who are now overlooking this region and expanding out of state to cities such as Austin, Denver, Seattle and Portland.The Central Valley needs more high-paying jobs, local residents need a realistic path into software-related careers to prepare for the changing world and Bay Area tech workers need affordable housing.

According to a recent poll by the Bay Area Council, a staggering 46 percent of millennials (people age 18 to 39) living in the San Francisco Bay Area say they’re now ready to leave one of the nation’s most unaffordable housing markets. Many have already left California, expanding the tech talent pool in other states.

As high paying software job openings continue to outpace the supply of programmers in California, this is the perfect time for Central Valley leaders to come together and create a win-win-win solution. A tech ecosystem generating exciting, well-paying jobs will also encourage local students to participate in junior high, high school and college programming and robotics initiatives.

Jumpstarting a tech economy in our ag-focused Central Valley is undoubtedly a Herculean task requiring a community-wide effort. Here are a few opportunities for business and community leaders who would like to help:

  1. Sponsor Stockton’s upcoming Valley Hackathon in October (https://valleyhackathon.com/BecomeASponsor).
  2. Contribute to a code academy scholarship fund.
  3. Sign up as a corporate sponsor of the Bay Valley Tech code academies in Stockton and Modesto.

Inside Waymo’s Secret World for Training Self-Driving Cars


by ALEXIS C. MADRIGAL
The Atlantic

In a corner of Alphabet’s campus, there is a team working on a piece of software that may be the key to self-driving cars. No journalist has ever seen it in action until now. They call it Carcraft, after the popular game World of Warcraft.

The software’s creator, a shaggy-haired, baby-faced young engineer named James Stout, is sitting next to me in the headphones-on quiet of the open-plan office. On the screen is a virtual representation of a roundabout. To human eyes, it is not much to look at: a simple line drawing rendered onto a road-textured background. We see a self-driving Chrysler Pacifica at medium resolution and a simple wireframe box indicating the presence of another vehicle.

Months ago, a self-driving car team encountered a roundabout like this in Texas. The speed and complexity of the situation flummoxed the car, so they decided to build a look-alike strip of physical pavement at a test facility. And what I’m looking at is the third step in the learning process: the digitization of the real-world driving. Here, a single real-world driving maneuver—like one car cutting off the other on a roundabout—can be amplified into thousands of simulated scenarios that probe the edges of the car’s capabilities.

Scenarios like this form the base for the company’s powerful simulation apparatus. “The vast majority of work done—new feature work—is motivated by stuff seen in simulation,” Stout tells me. This is the tool that’s accelerated the development of autonomous vehicles at Waymo, which Alphabet (née Google) spun out of its “moon-shot” research wing, X, in December of 2016.

If Waymo can deliver fully autonomous vehicles in the next few years, Carcraft should be remembered as a virtual world that had an outsized role in reshaping the actual world on which it is based.

Originally developed as a way to “play back” scenes that the cars experienced while driving on public roads, Carcraft, and simulation generally, have taken on an ever-larger role within the self-driving program.

At any time, there are now 25,000 virtual self-driving cars making their way through fully modeled versions of Austin, Mountain View, and Phoenix, as well as test-track scenarios. Waymo might simulate driving down a particularly tricky road hundreds of thousands of times in a single day. Collectively, they now drive 8 million miles per day in the virtual world. In 2016, they logged 2.5 billion virtual miles versus a little over 3 million miles by Google’s IRL self-driving cars that run on public roads. And crucially, the virtual miles focus on what Waymo people invariably call “interesting” miles in which they might learn something new. These are not boring highway commuter miles.

Waymo has never unveiled this system before. The miles they drive on regular roads show them areas where they need extra practice. They carve the spaces they need into the earth at Castle, which lets them run thousands of different scenarios in situ. And in both kinds of real-world testing, their cars capture enough data to create full digital recreations at any point in the future. In that virtual space, they can unhitch from the limits of real life and create thousands of variations of any single scenario, and then run a digital car through all of them. As the driving software improves, it’s downloaded back into the physical cars, which can drive more and harder miles, and the loop begins again.

To get to Castle, you drive east from San Francisco Bay and south on 99, the Central Valley highway that runs south to Fresno. Cornfields abut subdevelopments; the horizon disappears behind agricultural haze. It’s 30 degrees hotter than San Francisco and so flat that the grade of this “earthen sea,” as John McPhee called it, can only be measured with lasers. You exit near the small town of Atwater, once the home of the Castle Air Force Base, which used to employ 6,000 people to service the B-52 program. Now, it’s on the northern edge of the small Merced metro area, where unemployment broke 20 percent in the early 2010s, and still rarely dips below 10 percent. Forty percent of the people around here speak Spanish. We cross some railroad tracks and swing onto the 1,621 acres of the old base, which now hosts everything from Merced County Animal Control to the U.S. Penitentiary, Atwater.

The directions in my phone are not pointed to an address, but a set of GPS coordinates. We proceed along a tall opaque green fence until Google Maps tells us to stop. There’s nothing to indicate that there’s even a gate. It just looks like another section of fence, but my Waymo host is confident. And sure enough: A security guard appears and slips out a widening crack in the fence to check our credentials.

The fence parts and we drive into a bustling little campus. Young people in shorts and hats walk to and fro. There are portable buildings, domed garages, and—in the parking lot of the main building—self-driving cars. This is a place where there are several types of autonomous vehicle: the Lexus models that you’re most likely to see on public roads, the Priuses that they’ve retired, and the new Chrysler Pacifica minivans.

The self-driving cars are easy to pick out. They’re studded with sensors. The most prominent are the laser scanners (usually called LIDARs) on the tops of the cars. But the Pacificas also have smaller beer-can-sized LIDARs spinning near their side mirrors. And they have radars at the back which look disturbingly like white Shrek ears.

When a car’s sensors are engaged, even while parked, the spinning LIDARs make an odd sound. It’s somewhere between a whine and a whomp, unpleasant only because it’s so novel that my ears can’t filter it out like the rest of the car noises that I’ve grown up with.

There is one even more special car parked across the street from the main building. All over it, there are X’s of different sizes applied in red duct tape. That’s the Level Four car. The levels are Society of Automotive Engineers designationsfor the amount of autonomy that the car has. Most of what we hear about on the roads is Level One or Level Two, meant to allow for smart cruise control on highways. But the red-X car is a whole other animal. Not only is it fully autonomous, but it cannot be driven by the humans inside it, so they don’t want to get it mixed up with their other cars.

As we pull into the parking lot, there are whiffs of Manhattan Project, of scientific outpost, of tech startup. Inside the main building, a classroom-sized portable, I meet the motive force behind this remarkable place. Her name is Steph Villegas.

Villegas wears a long, fitted white collared shirt, artfully torn jeans, and gray knit sneakers, every bit as fashionable as her pre-Google job at the San Francisco boutique Azalea might suggest. She grew up in the East Bay suburbs on the other side of the hills from Berkeley and was a fine-arts major at University of California, Berkeley before finding her way into the self-driving car program in 2011.

“You were a driver?” I ask.

“Always a driver,” Villegas says.

She spent countless hours going up and down 101 and 280, the highways that lead between San Francisco and Mountain View. Like the rest of the drivers, she came to develop a feel for how the cars performed on the open road. And this came to be seen as an important kind of knowledge within the self-driving program. They developed an intuition about what might be hard for the cars. “Doing some testing on newer software and having a bit of tenure on the team, I began to think about ways that we could potentially challenge the system,” she tells me.

So, Villegas and some engineers began to cook up and stage rare scenarios that might allow them to test new behaviors in a controlled way. They started to commandeer the parking lot across from Shoreline Amphitheater, stationing people at all the entrances to make sure only approved Googlers were there.

“That’s where it started,” she says. “It was me and a few drivers every week. We’d come up with a group of things that we wanted to test, get our supplies in a truck, and drive the truck down to the lot and run the tests.”

These became the first structured tests in the self-driving program. It turns out that the hard part is not really the what-if-a-zombie-is-eating-a-person-in-the-road scenarios people dream up, but proceeding confidently and reliably like a human driver within the endless variation of normal traffic.

Villegas started gathering props from wherever she could find them: dummies, cones, fake plants, kids’ toys, skateboards, tricycles, dolls, balls, doodads. All of them went into the prop stash. (Eventually, the props were stored in a tent, and now at Castle, in a whole storage unit.)

But there were problems. They wanted to drive faster and use streetlights and stop signs. And the concert season at Shoreline Amphitheater regularly threw kinks in their plans. “It was like, ‘Well, Metallica is coming, so we’re gonna have to hit the road,’” she says.

They needed a base, a secret base. And that’s what Castle provided. They signed a lease and started to build out their dream fake city. “We made conscious decisions in designing to make residential streets, expressway-style streets, cul-de-sacs, parking lots, things like that,” she says, “so we’d have a representative concentration of features that we could drive around.”

We pass by a cluster of pinkish buildings, the old military dormitories, one of which has been renovated: That’s where the Waymo people sleep when they can’t make it back to the Bay. Other than that, there are no buildings in the testing area. It is truly a city for robotic cars: All that matters is what’s on and directly abutting the asphalt.

As a human, it feels like a video-game level without the non-player characters. It’s uncanny to pass from boulevards to neighborhood-ish streets with cement driveways to suburban intersections, minus the buildings we associate with these places. I keep catching glimpses of roads I feel like I’ve traveled.

We pull up to a large, two-lane roundabout. In the center, there is a circle of white fencing. “This roundabout was specifically installed after we experienced a multilane roundabout in Austin, Texas,” Villegas says. “We initially had a single-lane roundabout and were like, ‘Oh, we’ve got it. We’ve got it covered.’ And then we encountered a multi-lane and were like, ‘Horse of a different color! Thanks, Texas.’ So, we installed this bad boy.”

We stop as Villegas gazes at one piece of the new addition: Two car lanes and a bike lane run past parallel parking abutting a grass patch. “I was really keen on installing something with parallel parking along it. Something like this happens in suburban downtowns. Walnut Creek. Mountain View. Palo Alto,” she says. “People are coming out of storefronts or a park. People are walking between cars, maybe crossing the street carrying stuff.” The lane was like a shard of her own memory that she’s embedded in the earth in asphalt and concrete, which will make its way into a more abstract form, an improved ability for a robot to handle her home terrain.
She drives me back to the main office and we hop into a self-driving van, one of the Chrysler Pacificas. Our “left-seat” driver is Brandon Cain. His “right-seat” co-driver in the passenger seat will track the car’s performance on a laptop using software called XView.

And then there are the test assistants, who they call “foxes,” a sobriquet that evolved from the word “faux.” They drive cars, create traffic, act as pedestrians, ride bikes, hold stop signs. They are actors, more or less, whose audience is the car.

The first test we’re gonna do is a “simple pass and cut-in,” but at high speed, which in this context means 45 miles per hour. We set up going straight on a wide road they call Autobahn.

After the fox cuts us off, the Waymo car will brake and the team will check a key data point: our deceleration. They are trying to generate scenarios that cause the car to have to brake hard. How hard? Somewhere between a “rats, not gonna make the light” hard stop and “my armpits started involuntarily sweating and my phone flew onto the floor” really hard stop.

Let me say something ridiculous: This is not my first trip in a self-driving vehicle. In the past, I’ve taken two different autonomous rides: first, in one of the Lexus SUVs, which drove me through the streets of Mountain View, and second, in Google’s cute little Firefly, which bopped around the roof of a Google building. They were both unremarkable rides, which was the point.

But, this is different. These are two fast-moving cars, one of which is supposed to cut us off with a move that will be, to use the Waymo term of art, “spicy.”

It’s time to go. Cain gets us moving and with a little chime, the car says, “Autodriving.” The other car approaches and cuts us off like a Porsche driver trying to beat us to an exit. We brake hard and fast and smooth. I’m impressed.

Then they check the deceleration numbers and realize that we had not braked nearly hard enough. We have to do it again. And again. And again. The other car cuts us off at different angles and with different approaches. They call this getting “coverage.”

Two cars merging at high speed, one driving itself (Alexis Madrigal) 

We go through three other tests: high-speed merges, encountering a car that’s backing out of a driveway while a third blocks the autonomous vehicle’s view, and smoothly rolling to a stop when pedestrians toss a basketball into our path. Each is impressive in its own way, but that cut-off test is the one that sticks with me.

As we line up for another run, Cain shifts in his seat. “Have you ever seen Pacific Rim?” Cain asks me. You know the Guillermo del Toro movie where the guys get synced up with huge robot suits to battle monsters. “I’m trying to get in sync with the car. We share some thoughts.”

I ask Cain to explain what he actually means by syncing with the car. “I’m trying to adjust to the weight difference of people in the car,” he says. “Being in the car a lot, I can feel what the car is doing—it sounds weird, but—with my butt. I kinda know what it wants to do.”

Far from the haze and heat of Castle, there is Google’s comfy headquarters in Mountain View. I’ve come to visit Waymo’s engineers, who are technically housed inside X, which you may know as Google X, the long-term, high-risk research wing of the company. In 2015, when Google restructured itself into a conglomerate called Alphabet, X dropped the Google from its name (their website is literally X.company). A year after the big restructuring, X/Alphabet decided to “graduate” the autonomous vehicle program into its own company as it had done with several other projects before, and that company is Waymo. Waymo is like Google’s child, once removed, or something.

So, Waymo’s offices are still inside the mother ship, though, like two cliques slowly sorting themselves out, the Waymo people all sit together now, I’m told.

The X/Waymo building is large and airy. There are prototypes of Project Wing’s flying drones hanging around. I catch a bit of the cute little Firefly car the company built. (“There’s something sweet about something you build yourself,” Villegas had said back at Castle. “But they had no A/C, so I don’t miss them.”)

Up from the cafeteria, tucked in a corner of a wing, is the Waymo simulation cluster. Here, everyone seems to have Carcraft and XView on their screens. Polygons on black backgrounds abound. These are the people creating the virtual worlds that Waymo’s cars drive through.

What it looked like to a Waymo car’s laser scanner when four people were pushing a car (Waymo)

Waiting for me is James Stout, Carcraft’s creator. He’s never gotten to speak publicly about his project and his enthusiasm spills out. Carcraft is his child.

“I was just browsing through job posts and I saw that the self-driving car team was hiring,” he says. “I couldn’t believe that they just had a job posting up.” He got on the team and immediately started building the tool that now powers 8 million virtual miles per day.

Back then, they primarily used the tool to see what their cars would have done in tricky situations in which human drivers have taken over control of the car. And they started making scenarios from these moments. “It quickly became clear that this was a really useful thing and we could build a lot out of this,” Stout says. The spatial extent of Carcraft’s capabilities grew to include whole cities, the number of cars grew into a huge virtual fleet.

Stout brings in Elena Kolarov, the head of what they call their “scenario maintenance” team to run the controls. She’s got two screens in front of her. On the right, she has up XView, the screen that shows what the car is “seeing.” The car uses cameras, radar, and laser scanning to identify objects in its field of view—and it represents them in the software as little wireframe shapes, outlines of the real world.

Green lines run out from the shapes to show the possible ways the car anticipates the objects could move. At the bottom, there is an image strip that displays what the regular (i.e., visible-light) cameras on the car captured. Kolarov can also turn on the data returned by the laser scanner (LIDAR), which is displayed in orange and purple points.

We see a playback of a real merge on the roundabout at Castle. Kolarov switches into a simulated version. It looks the same, but it’s no longer a data log but a new situation the car has to solve. The only difference is that at the top of the XView screen it says “Simulation” in big red letters. Stout says that they had to add that in because people were confusing simulation for reality.

They load up another scenario. This one is in Phoenix. Kolarov zooms out to show the model they have of the city. For the whole place, they’ve got “where all the lanes are, which lanes lead into other lanes, where stop signs are, where traffic lights are, where curbs are, where the center of the lane is, sort of everything you need to know,” Stout says.
We zoom back in on a single four-way stop somewhere near Phoenix. Then Kolarov starts dropping in synthetic cars and pedestrians and cyclists.
With a hot key press, the objects on the screen begin to move. Cars act like cars, driving in their lanes, turning. Cyclists act like cyclists. Their logic has been modeled from the millions of miles of public-road driving the team has done. Underneath it all, there is that hyper-detailed map of the world and models for the physics of the different agents in the scene. They have modeled both the rubber and the road.
Not surprisingly, the hardest thing to simulate is the behavior of the other people. It’s like the old parental saw: “I’m not worried about you driving. I’m worried about the other people on the road.”
“Our cars see the world. They understand the world. And then for anything that is a dynamic actor in the environment—a car, a pedestrian, a cyclist, a motorcycle—our cars understand intent. It’s not enough to just track a thing through a space. You have to understand what it is doing,” Dmitri Dolgov, Waymo’s vice president of engineering, tells me. “This is a key problem in building a capable and safe self-driving car. And that sort of modeling, that sort of understanding of the behaviors of other participants in the world, is very similar to this task of modeling them in simulation.”

There is one key difference: In the real world, they have to take in fresh, real-time data about the environment and convert it into an understanding of the scene, which they then navigate. But now, after years of work on the program, they feel confident that they can do that because they’ve run “a bunch of tests that show that we can recognize a wide variety of pedestrians,” Stout says.

So, for most simulations, they skip that object-recognition step. Instead of feeding the car raw data it has to identify as a pedestrian, they simply tell the car: A pedestrian is here.

At the four-way stop, Kolarov is making things harder for the self-driving car. She hits V, a hot key for vehicle, and a new object appears in Carcraft. Then she mouses over to a drop-down menu on the righthand side, which has a bunch of different vehicle types, including my favorite: bird_squirrel.

The different objects can be told to follow the logic Waymo has modeled for them or the Carcraft scenario builder can program them to move in a precise way, in order to test specific behaviors. “There’s a nice spectrum between having control of a scenario and just dropping stuff in and letting them go,” Stout says.

Once they have the basic structure of a scenario, they can test all the important variations it contains. So, imagine, for a four-way stop, you might want to test the arrival times of the various cars and pedestrians and bicyclists, how long they stop for, how fast they are moving, and whatever else. They simply put in reasonable ranges for those values and then the software creates and runs all the combinations of those scenarios.

They call it “fuzzing,” and in this case, there are 800 scenarios generated by this four-way stop. It creates a beautiful, lacy chart—and engineers can go in and see how different combinations of variables change the path that the car would decide to take.

The problem really becomes analyzing all these scenarios and simulations to find the interesting data that can guide engineers to be able to drive better. The first step might just be: Does the car get stuck? If it does, that’s an interesting scenario to work on.

Here we see a video that shows exactly such a situation. It’s a complex four-way stop that occurred in real life in Mountain View. As the car went to make a left, a bicycle approached, causing the car to stop in the road. Engineers took that class of problem and reworked the software to yield correctly. What the video shows is the real situation and then the simulation running atop it. As the two situations diverge, you’ll see the simulated car keep driving and then a dashed box appear with the label “shadow_vehicle_pose.” That dashed box shows what happened in real life. To Waymo people, this is the clearest visualization of progress.

But they don’t just have to look for when the car gets stuck. They might want to look for too-long decision times or braking profiles outside the right range. Anything that engineers are working on learning or tuning, they will simulate looking for problems.
Both Stout and the Waymo software lead Dolgov stressed that there were three core facets to simulation. One, they drive a lot more miles than would be possible with a physical fleet—and experience is good. Two, those miles focus on the interesting and still-difficult interactions for the cars rather than boring miles. And three, the development cycles for the software can be much, much faster.

“That iteration cycle is tremendously important to us and all the work we’ve done on simulation allows us to shrink it dramatically,” Dolgov told me. “The cycle that would take us weeks in the early days of the program now is on the order of minutes.”

Well, I asked him, what about oil slicks on the road? Or blown tires, weird birds, sinkhole-sized potholes, general craziness. Did they simulate those? Dolgov was sanguine. He said, sure, they could, but “how high do you push the fidelity of the simulator along that axis? Maybe some of those problems you get better value or you get confirmation of your simulator by running a bunch of tests in the physical world.” (See: Castle.)

The power of the virtual worlds of Carcraft is not that they are a beautiful, perfect, photorealistic renderings of the real world. The power is that they mirror the real world in the ways that are significant to the self-driving car and allow it to get billions more miles than physical testing would allow. For the driving software running the simulation, it is not like making decisions out there in the real world. It is the same as making decisions out there in the real world.

And it’s working. The California DMV requires that companies report the miles that they’ve driven autonomously each year along with disengagements that test drivers make. Not only has Waymo driven three orders of magnitude more miles than anyone else, but their number of disengagements have fallen quickly.

Waymo drove 635,868 autonomous miles from December 2015 to November 2016. In all those miles, they only disengaged 124 times, for an average of about once every 5,000 miles, or 0.20 disengagements per 1,000 miles. The previous year, they drove 424,331 autonomous miles and had 272 disengagements, for an average of once every 890 miles, or 0.80 disengagements per 1,000 miles.

While everyone takes pains to note that these are not exactly apples-to-apples numbers, let’s be real here: These are the best comparisons we’ve got and in California, at least, everybody else drove about 20,000 miles. Combined.

The tack that Waymo has taken is not surprising to outside experts. “Right now, you can almost measure the sophistication of an autonomy team—a drone team, a car team—by how seriously they take simulation,” said Chris Dixon, a venture capitalist at Andreessen Horowitz who led the firm’s investment in the simulation company Improbable. “And Waymo is at the very top, the most sophisticated.”

I asked Allstate Insurance’s head of innovation, Sunil Chintakindi, about Waymo’s program. “Without a robust simulation infrastructure, there is no way you can build [higher levels of autonomy into vehicles].” he said. “And I would not engage in conversation with anyone who thinks otherwise.”

Other self-driving car researchers are also pursuing similar paths. Huei Peng is the director of Mcity, the University of Michigan’s autonomous- and connected- vehicle lab. Peng said that any system that works for self driving cars will be “a combination of more than 99 percent simulation plus some carefully designed structured testing plus some on-road testing.”

He and a graduate student proposed a system for interweaving road miles with simulation to rapidly accelerate testing. It’s not unlike what Waymo has executed. “So what we are arguing is just cut off the boring part of driving and focus on the interesting part,” Peng said. “And that can let you accelerate hundreds of times: A thousand miles becomes a million miles.”

What is surprising is the scale, organization, and intensity of Waymo’s project. I described the structured testing that Google had done to Peng, including the 20,000 scenarios that had made it into simulation from the structured testing team at Castle. But he misheard me and began to say, “Those 2,000 scenarios are impressive,”—when I cut in and corrected him—“It was 20,000 scenarios.” He paused. “20,000,” he said, thinking it over. “That’s impressive.”

And in reality, those 20,000 scenarios only represent a fraction of the total scenarios that Waymo has tested. They’re just what’s been created from structured tests. They have even more scenarios than that derived from public driving and imagination.

“They are doing really well,” Peng said. “They are far ahead of everyone else in terms of Level Four,” using the jargon shorthand for full autonomy in a car.

But Peng also presented the position of the traditional automakers. He said that they are trying to do something fundamentally different. Instead of aiming for the full autonomy moon shot, they are trying to add driver-assistance technologies, “make a little money,” and then step forward toward full autonomy. It’s not fair to compare Waymo, which has the resources and corporate freedom to put a $70,000 laser range finder on top of a car, with an automaker like Chevy that might see $40,000 as its price ceiling for mass-market adoption.

“GM, Ford, Toyota, and others are saying ‘Let me reduce the number of crashes and fatalities and increase safety for the mass market.’ Their target is totally different,” Peng said. “We need to think about the millions of vehicles, not just a few thousand.”

And even just within the race for full autonomy, Waymo now has more challengers than it used to, Tesla in particular. Chris Gerdes is the director of the Center for Automotive Research at Stanford. Eighteen months ago, he told my colleague Adrienne LaFrance that Waymo “has much greater insight into the depth of the problems and how close we are [to solving them] than anyone else.” When I asked him last week if he still thought that was true, he said that “a lot has changed.”

“Auto manufacturers such as Ford and GM have deployed their own vehicles and built on-road data sets,” he said. “Tesla has now amassed an extraordinary amount of data from Autopilot deployment, learning how the system operates in exactly the conditions its customers experience. Their ability to test algorithms on board in a silent mode and their rapidly expanding base of vehicles combine to form an amazing testbed.”

In the realm of simulation, Gerdes said that he had seen multiple competitors with substantial programs. “I am sure there is quite a range of simulation capabilities but I have seen a number of things that look solid,” he said. “Waymo no longer looks so unique in this respect. They certainly jumped out to an early lead but there are now a lot of groups looking at similar approaches. So it is now more of a question of who can do this best.”

This is not a low-stakes demonstration of a neural network’s “brain-like” capacities. This is making a massive leap forward in artificial intelligence, even for a company inside Alphabet, which has been aggressive in adopting AI. This is not Google Photos, where a mistake doesn’t mean much. This is a system that will live and interact in the human world completely autonomously. It will understand our rules, communicate its desires, be legible to our eyes and minds.

Waymo seems like it has driving as a technical skill—the speed and direction parts of it—down. It is driving as a human social activity that they’re working on now. What is it to drive “normally,” not just “legally”? And how does one teach an artificial intelligence what that means?

It turns out that building this kind of artificial intelligence does not simply require endless data and engineering prowess. Those are necessary, but not sufficient. Instead, building this AI requires humans to sync with the cars, understanding the world as they do. As much as anyone can, the drivers out at Castle know what it is to be one of these cars, to see and make decisions like them. Maybe that goes both ways, too: The deeper humans understand the cars, the deeper the cars understand humans.

A memory of a roundabout in Austin becomes a piece of Castle becomes a self-driving car data log becomes a Carcraft scenario becomes a web of simulations becomes new software that finally heads back out on a physical self-driving car to that roundabout in Texas.

Even within the polygon abstraction of the simulation the AI uses to know the world, there are traces of human dreams, fragments of recollections, feelings of drivers. And these components are not mistakes or a human stain to be scrubbed off, but necessary pieces of the system that could revolutionize transportation, cities, and damn near everything else.

Merced County is developing a 2,000-acre auto tech center for Silicon Valley’s self-driving cars

Jul 31, 2017
by Jody Meacham
Silicon Valley Business Journal.

Merced County is in the process of developing a 2,000-acre site encompassing the former Castle Air Force Base, which it hopes will become the center for testing, development and manufacturing of automotive technology, including for many of the self-driving cars being developed in Silicon Valley.

Adam Wasserman, managing partner of Scottsdale, Arizona-based GLDPartners, which consults with international companies on optimizing their supply chains, said the project expects to announce its first tenant — likely linked to Silicon Valley’s R&D efforts on autonomous driving R&D — by early fall.

Google is already using a site adjacent to Merced County’s planned Mid-California AutoTech Testing, Development and Production Campus for its self-driving car testing. (photo courtesy of Google Inc).

Google is already using a 91-acre site for its own autonomous car testing program adjacent to the planned Mid-California AutoTech Testing, Development and Production Campus, county officials said.

At full build-out, the development plan calls for 8 million square feet of industrial space employing about 9,300 people.

“It just puts us on that technology map that everybody in Silicon Valley is enjoying,” said Daron McDaniel, chair of the county’s board of supervisors.

Merced County hired GLDPartners after several failed attempts to commercialize the Castle property, which it took ownership of in 2006 following the air base’s 1995 closure.

The county’s median family income was about $43,000 in 2016, about 80 percent of the national median, and about a quarter of its 262,000 residents live below the poverty line, according to census figures.

Before settling on auto technology, the company researched several other business sectors including food production, medical products, commercial space systems, industrial machines and specialty chemicals based on how they might fit in those sectors’ supply chains.

“The project takes advantage of the dire lack of testing facilities anywhere in the country, much less in California, where much of the research that is shaping the global auto industry is now taking place,” Wasserman wrote in an email.

The site works because of the concentration of international auto tech research in Silicon Valley, the proximity of Bay Area universities and 13-year-old UC Merced, which is forecast to double its enrollment to 14,000 students within three years and already has solar energy and drone facilities at Castle.

That is coupled with transportation infrastructure including an airfield capable of handling the largest cargo planes and two major railroads connected to ports in Stockton and Oakland so that the site can handle manufacturing as well as testing.

The county is securing $200 million to connect the site to State Route 99 by a road to be called the Atwater-Merced Expressway.

“We strongly believe — and it’s obviously been evidenced by Google and the work they do onsite with their autonomous vehicle program — we’re going to be incredibly competitive in the auto tech sector,” said Mark Hendrickson, the county’s economic development director.

Part of the site was originally pitched by the county to California high-speed rail officials for the system’s heavy maintenance facility, which is to be located in the San Joaquin Valley, but McDaniel said there has been no indication when they would make a decision.

“If high-speed rail wants us they need to pull the trigger right away,” he said.

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Google set to lease Castle site for self-driving car program

By Victor Patton and Ramona Giwargis